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3d max vs maya
3d max vs maya











3d max vs maya
  1. #3d max vs maya for free#
  2. #3d max vs maya software#
  3. #3d max vs maya trial#

#3d max vs maya trial#

I encourage you to try the trial versions of as many packages as you can. It’s a matter of which one you’re willing to put up with and if you can afford it. Overall, no matter what package you use, you will find that they are all awesome in some ways and lacking in others. Personally, I’d like to be able to define my own hot keys without physically changing the source code, but that’s just me I do like Blender’s modelling, Sub Surface options, and UVing tools. It definitely takes some time to get used to. The other factor is that some people are scared by its interface.

#3d max vs maya software#

A lot people have the notion that if something is free, it’s not as good as the product you have to plop down money for (this goes for things outside of software too! Ever been offered a free car?). I think the biggest factor that makes people over look Blender is that it is free- it’s the idea that you pay for what you get. However, it took them 8 versions to finally figure out that they need to have native support for exporting UVs! I’m not sure why it took them so long to implement it.īlender is (obviously) free. It’s UVing tools are more varied and easier to utilize. 3DS Max debate is that some tools are easier to use, but not quite as powerful as they are in Maya. It’s cheaper than Maya, but still expensive. This is something that both 3DS Max and Blender let you do, but not Maya.ģDS Max has a less cluttered interface of the three. It’s a hassle if you want to view some scenes from an orthogonal view that’s not Front, back, side, top, or bottom. Also, a lot of the functions don’t have default hot keys, you have to make them yourself or otherwise keep going back to the Hot Box menu. And I don’t like it’s UV tools, although I’ve heard they’ve changed in version 7. However, it also has the highest cost of all three.

3d max vs maya

Maya, in my opinion, has the best NURBs support of the three packages and dominates the market. I can tell you that there are some features that are good about all packages and some features that are not so good. I’ve also used Blender at home or when I feel like logging into Linux in the computer arts building and messing around a bit Going to an art school, I’ve used 3DS Max and Maya. I already have Blender the latest and greatest version… ), and I’m not sure how expressing pity could lead to a flamewar…?) Sorry, I didn’t mean to “Troll”, and I was referring to Ton’s business before Blender went open source.

3d max vs maya

Looking at these free options is the sensible way to get your feet wet in 3D ing and animation.

#3d max vs maya for free#

Maya also has an option to download for free for personal learning use, by the way, although I don’t think it’s as well supported with freely available tutorials and manuals, which make Blender an excellent option for self-study. I think you should probably save your 100 dollars and download Blender and see for yourself whether it does what you need. Looking at these free options is the sensible way to get your feet wet in 3D modeling and animation. Fortunately, this forum is very well moderated and it’s not likely that there will be a flame war. In any case, doing the equivalent of going on a Linux newsgroup and expressing pity for Linus Torvalds then saying “I don’t want to start a flame war” is a good way to make yourself look like a troll. What it comes down to is that Blender is very competetive, but there are some areas where the high end proprietary packages are ahead.Īs for Ton not being successful, well, considering the fan base he’s got among the Blender crowd, and the way the Blender Foundation seems to going, I think he’s doing pretty well. If you search “blender maya comparison” in the Elysiun search you’ll find quite a few threads comparing Blender with Maya and other high end software.













3d max vs maya